TLS2068 Gamification in Teaching: Bringing Games to the Classroom
Design target: To improve immersive teaching and hands-on experience by adaptation of XR technology
👩🏫 Face-to-face
⏰ 2 hours
🎓 30 students
ANALYSIS
Intended learning outcomes:
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To identify game dynamics, mechanics, and the design elements through game studies and creation using XR technology (Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR).
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To create games using the theories and skills underpinning gamification in XR.
Challenges/Needs:
Technology - XR requires two things to proceed smoothly: stable Wi-Fi, and technical support.
Pedagogy - Students may find it hard to visualize the design process and benefits of learning activities using XR technology. As such they need more than verbal explanations.
Space - XR learning experiences require physical space equipped with flexible and diverse facilities
CO-DESIGN AND DEVELOPMENT
Our solution:
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To provide an instructor’s demonstration on how to integrate XR technology into lesson design. Students will then be able to experiment with the XR technology through hands-on practice and collaborative exercises.
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To provide hardware equipment, facilities and software platforms that ensure smooth demonstration and communication between instructors and students.
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EVALUATION
Instructor’s reflective comments:
Using different kinds of EdTech indeed enhanced students’ motivation to learn and made the teaching more effective. Students engaged in the course more rapidly compared with the traditional teaching and learning models. When introducing the CoSpaceEdu (VR), students were stimulated to think about how this technology could cope with their future teaching needs. Games in teaching would certainly make the lesson more interesting. Students were more proactive in learning and were motivated to explore more possibilities with these kinds of technology.
Mr LAI, Yik Hin Garret [C&I] course instructor
RELATED GUIDELINES
EVALUATION
Instructor’s reflective comments:
This is certainly an innovative idea in teaching and learning. Students found it interesting and felt amazed they could create applications with little programming knowledge.
Mr LAI, Yik Hin Garret [C&I] course instructor