Course Title: TLS3075 Digital Game and Learning in Educational Settings
Lesson Topic: Field Trips with the integration of location-based digital games
Design target: To stimulate student engagement in field trips through active collaborative, and exploratory and immersive learning.
👩🏫 Face-to-face
⏰ 3 hours and 5 minutes
🎓 12 students
ANALYSIS
Intended learning outcomes:
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By completing tasks with the aid of mobile technology, students can see how it benefits class engagement.
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Students can incorporate mobile technology into the design of learning activities.
Challenges/Needs:
Technology - It is difficult to accurately share details in the field trip learning activities, such as real-time location and field-trip tactics.
Pedagogy - It is hard to locate all checkpoints without the real-time locations and hints provided by other groups.
Space - In field trips, it is difficult to help students scattered around a large area.
EVALUATION
Instructor’s reflective comments:
Geocaching is a popular city-wide scavenger hunt game that has been enjoyed worldwide for over 20 years. New technology means that it has become increasingly accessible to children and adolescents. Many of the caches are hidden in local landmarks, providing a unique opportunity for facilitators to share interesting histories of their communities.
Mr LAI, Yik Hin Garret [C&I] course instructor